Blizzard Entertainment
Pipeline Tech Art
(Tool Writing, Artist Support)
Various tooling for Artists
DCCs Supported:
Maya,
Houdini,
ZBrush,
Marmoset Toolbag,
Substance Designer,
Substance Painter,
Havok (Cloth & Physics),
Jali, etc.
Languages: Python, ZScript
Uh Oh Proprietary Code Available on Request :)
2024 - Present
Character Tech Art
(Rigging, Skinning, Cloth Simulation, Engine Integration)
Diablo IV Expansion Spiritborn hero armor sets. Set up skinning, cloth simulation, and implementation in-engine.
Tools: Maya, Proprietary Game Engine and Tooling
2024
Diablo IV hero armor sets, horse body models, horse armor sets, and mount trophies.
Tools: Maya, Proprietary Game Engine and Tooling
Summer 2022 - 2023
Independent Work
Rigged and imported orc model into UE4.
Tools: Maya, UE4
Fall 2021