Blizzard Entertainment

Pipeline Tech Art
(Tool Writing, Artist Support)

Various tooling for Artists

DCCs Supported:

  • Maya,

  • Houdini,

  • ZBrush,

  • Marmoset Toolbag,

  • Substance Designer,

  • Substance Painter,

  • Havok (Cloth & Physics),

  • Jali, etc.

Languages: Python, ZScript

Uh Oh Proprietary Code Available on Request :)

2024 - Present

Character Tech Art
(Rigging, Skinning, Cloth Simulation, Engine Integration)

Diablo IV Expansion Spiritborn hero armor sets. Set up skinning, cloth simulation, and implementation in-engine.

Tools: Maya, Proprietary Game Engine and Tooling

2024

Diablo IV hero armor sets, horse body models, horse armor sets, and mount trophies.

Tools: Maya, Proprietary Game Engine and Tooling

Summer 2022 - 2023

Independent Work

Rigged and imported orc model into UE4.

Tools: Maya, UE4

Fall 2021