Blizzard Entertainment
Pipeline Tech Art
(Tool Writing, Artist Support)
Uh Oh Proprietary code Available on Request :)
Various tooling for Artists
DCCs Supported: Maya, Houdini, ZBrush, Marmoset Toolbag, Substance Designer, Substance Painter, etc.
Languages: Python, ZScript
2024 - Present
Character Tech Art
(Rigging, Skinning, Cloth Simulation, Engine Integration)
Diablo IV Expansion Spiritborn hero armor sets. Set up skinning, cloth simulation, and implementation in-engine.
Tools: Maya, Proprietary Game Engine and Tooling
2024
Diablo IV hero armor sets, horse body models, horse armor sets, and mount trophies.
Tools: Maya, Proprietary Game Engine and Tooling
Summer 2022 - 2023
Independent Work
Rigged and imported orc model into UE4.
Tools: Maya, UE4
Fall 2021