My Links:

https://www.linkedin.com/in/sharonxzhong/

zhongxsharon@gmail.com

About Me

Hi! I'm a Pipeline Tech Artist at Blizzard Entertainment, supporting, managing and building tools for DCC's in the asset creation pipeline!

I started out as a Data Sci/Comp Sci major at UC Berkeley, picked up an interest in the character rigging side of Tech Art, specialized as a Character Tech Artist at Blizzard for a few years, then transferred to pipeline after I figured my programming knowledge would be put to better use there! It's been a twisty road to get where I am now, but as some who loves learning new skills, it's been incredibly exciting to explore and apply cross-discipline knowledge!

In my free time, I help my art friends make games in Unity, do goofy side projects, and spend time with my dog, Kaya!